Majin Tensei | |
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Developer(s) | Atlus |
Publisher(s) | Atlus |
Series | Megami Tensei |
Platform(s) | Virtual Console, SNES |
Release date(s) | Super Famicom JP January 28, 1994 Virtual Console JP September 6, 2011 |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Majin Tensei (魔神転生, literally "Demon God Reincarnation") is a turn-based strategy spinoff game of the Megami Tensei series. Majin Tensei takes place in a modern Japanese city, and features tactical RPG styled battles. Battles start with a top-down perspective and enter first-person when actual combat begins, similar to other Megami Tensei games. The player is allowed to recruit demons and use them to battle with, but Magnetite, the game's money, depletes with each use. Therefore, it becomes necessary to finish battles quickly and to not overuse demons. Players also have the ability to fuse demons to create stronger ones.
Problems that may occur with any Super NES title on Dolphin are listed below.
Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in 5.0-798.
As was the case in the official Wii Virtual Console release, there is no support for the original Super Nintendo Entertainment System's release's Super NES Mouse functionality. However, the game can be played through to full completion with Classic Controller and GameCube Controller emulated by Dolphin, as the standard SNES controller was also fully supported in the original releases.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Majin Tensei since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
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